Andrew Mobbs (mobbsy) wrote,
Andrew Mobbs
mobbsy

Looks like the trend toward offloading PC graphics processing to increasingly powerful subsystems is set to continue. The developers of the next Unreal game are talking about a gigabyte of graphics memory, and degraded performance with “only” 256MB in 2006.

For those curious about what else these processors could be used for, see http://www.gpgpu.org/
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