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Thursday, May 20th, 2004

Time Event
Looks like the trend toward offloading PC graphics processing to increasingly powerful subsystems is set to continue. The developers of the next Unreal game are talking about a gigabyte of graphics memory, and degraded performance with “only” 256MB in 2006.

For those curious about what else these processors could be used for, see http://www.gpgpu.org/
Ah, the modern English summer; sitting in an office reading such mysterious incantations as:
“16.6 SP Jones to Richardson, FOUR, Shot! short and wide outside off, cuts it over gully to third man region for four” while computer fans whir in the background.

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